Thursday, 9 December 2021

WE MOVED TO A NEW BLOG

 We moved to a new blog. 


A new blog where not only Fear of the Dark has a place, but also Frontline Heroes (and all the games that may come in a future). It was very difficult to maintain two blogs at the same time, so I decided to merge all the existing posts in this blog into a new blog.


I'm sorry for the inconvenience this may cause, but it was a necessary improvement.


I hope that we will continue to give life to the wargaming hobby and be able to help as much as possible.


8 comments:

  1. It sounds like each figure has two (2) actions a turn. So climbing the wall is an action? What if you got to roll an extra dice if you spend the entire turn doing one (1) action? Example: Soldier wants to climb over wall, will use both actions, roll three (3) dice instead of rolling each action sperate. Just an idea.

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    1. It could work, I like your idea, knstead of giving a bonus (lets say you spend two turns openkng a lock, instead or having a +2 to the dice roll you could rollo three dice)...

      The idea in the game is that each figure has two actions per turn, and It had to score 5 or less in 1d10 to climb the wall.

      I didn't expect to fail the dice roll four times in a row...

      Another option that I include in the game, that I used to kill the first guard,is that if a figure has used his two actions he can do a third action by losing his Next turn (you exchange your Next turn/activation for an extra action in the previos turn)

      But in this case I didn't want to jump the wall and stay the next turn standing without cover inside the complex.

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    2. Any interest in another soloist checking out your rules for you?

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    3. I still have to work on It before releasing a beta versión for playtesting.

      Unfortunately I'm afraid I want to finish a Fear of the Dark campaign before I go on with the ww2 rules.

      Real Life (Children, work, social Life...) Keeps me away from the gaming table 😓

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  2. Replies
    1. De momento están hechas las reglas básicas (aunque siempre sometidas a retoques) y la IA que controla a los enemigos, pero falta hacer escenarios y eventos, que son lo que le da gracia al juego al volverlo totalmente impredecible.

      Espero sacar tiempo para irlo avanzando más rápidamente, que si no se me va a hacer eterno el trabajo.

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