When I started developing Fear of the Dark rules, I used to play weird ww2, fighting with my allied paratroopers against Nazis and monster through an Europe devastated by war.
In that setting, which I love, is where the rules of Fear of the Dark were made.
Last night I wanted to go back to that setting and play a weird ww2 scenario using Fear of the Dark rules.
The AI did it very well managing the Nazi soldiers in a defensive position, and was difficult to beat.
I want to show you this battle report because I would like (in a future) to make a weird ww2 edition of Fear of the Dark. There may be people interested in that version...
SCENARIO: LAST TRAIN
Our squad has to make a stealth raid on a train station where they have been informed that many POW (prisoners of war) are going to be taken to a concentration camp.
They have to make an assault, kill the nazi soldiers and free the POW.
In this scenario, I have an allied paratrooper squad made up of Sargent Reickhart (a hero) and 7 extras.
As it is a night stealth mission, I may deploy in the opposite side of the train and move freely until I have a figure in Line of Sight of a Nazi miniature.
There are three plot points, one of them is in the train and has to be checked to free the POW.
This is the game table, I deploy in the opposite side from the train side, forming four couples.
One of the soldiers climbs to the roof of a building to have a better position to cover his friends.
A soldier checks one Point of Interest revealing a Nazi sniper in the top of a building.
The Sargeant Reickhart checks another Point of Interest finding a panzershreck (a Nazi AntiTank gun similar to a bazooka) that is given to the soldier that is besides him.
And getting into Line of Sight my paratroopers start the fight!
As it is a surprise attack, the first turn they are the only attackers, and the nazi won't fight back.
This first turn is really important, and many Nazi soldiers fall under the bullets of the paratroopers.
The Sargeant runs toward the enemy taking two down in a single turn, while the paratrooper that is on the roof kills the Nazi sniper before he can react.
In a couple turns, the Nazi soldiers are killed, and just one of my paratroopers has fallen...
The soldiers get to the train and free the POW...
And then, suddenly, from the open doors of the train appear a group of soldiers that look like reanimated corpses and a huge monster made up of parts of dead bodies, that crawl out of the train to attack the soldiers...
Many of the zombies attack our paratroopers, killing two of them and the abomination makes an injury to Sargent Reickhart.
The soldiers fall back shooting the zombies and the monster, and the soldier with the AT gun shoots the abomination, hitting it, but not killing it.
The monster advances towards the soldiers, with one of them quite close to it and then...
A moral dilemma... I draw an event card that gives one of my soldiers an extra attack...
I could use it with the soldier with the AT gun, but another soldier is too close and could die because of the blast...
Or waste it with the soldier that is close to the abomination so that it moves far from it...
In the end I decide that it is a risk that I have to take, crossing my fingers so that the soldier is not killed by the blast...
Two AT shots take down the monster, but the soldiers receives part of the shot, dying at the moment.
It was risky, but I couldn't loose the opportunity.
From 8 men that made up my squad, only 5 are still standing, afraid, exhausted...
But alive to fight another day...
So...
Would you be interested in a Fear of the Dark Weird WW2 edition?