Tuesday, 13 June 2023

THE RAID ON INNSMOUTH (PART 1)

I wanted to play a scenario similar to a raid on Innsmouth, but Fear of the Dark rules are focused on narrative play with just a few miniatures, and when I tried to use many miniatures on the table the game used to slow down due to such amount of information and miniatures.

I have designed a ww2 solo/PvP skirmish wargame that right now is under proofreading by Steve Ireland (as you may notice english is not my mother language) to fix any kind of typo and grammar/style mistake (I am really grateful to Steve Ireland for helping me). It will be available in a month or two but I wanted to use this rulest to play this scenario as an advance of what is coming (I also want to make a weird ww2 version of the rules).

The rules work perfect dealing with big skirmishes: fun, easy, fast, dynamic and lethal... 


Well, the scenario starts with some people disappearing in a small fishy coastal town in Massachusetts, after that some government agents sent to investigate are killed by a strange sect, a large group of disturbed maniacs that are hidden in the town. A large group of soldiers is sent to the town to arrest the members of the sect, acting at the very same time in several points of the town.

This is one of the missions that took place that night...

The soldiers are deployed in the surroundings of the harbour, where a large group of maniacs are supposed to gather. Their objective is to arrest as many of them, including one high priest of the sect.



They arrive there to find that the members of the sect are horrible monsters that come from the sea commanded by an octopus-like leader that keep calling them from the depths to fight the soldiers.

As the mission starts there is already quite a horde of deep ones on the table, and the priest will summon more deep ones each turn, so it´s vital to kill him as soon as possible. Once the priest is killed there will be no more deep ones reinforcing their side. 

The soldiers must advance as much as they can to kill the priest ´cause no matter how many deep ones the soldiers kill, they keep appearing in the harbour.




The deep ones deploy on a corner of the table, and their spawning point is that corner (where the harbour is)- The soldiers deploy on the opposite corner.

I decided to make three groups to advance through the sides and the front at the same time. My idea was to get close to the priest as fast as possible, and dividing the forces will be better as it would divide the deep ones forces as well.






I´m going to describe what happened to each of the groups that I command (left flank, front and right flank):

The left flank advanced and they found a group of deep ones opposing them. Two corners of buildings acted as a funnel and that made the deep ones get closer to the soldiers.



The soldiers fought fiercely, but the monsters got too close to them. Bad luck with some die rolls made the soldiers fall under the claws on those depp ones.


The soldiers that advanced through the front faced a different problem, they where outnumbered from the very begining. no matter how many deep ones they killed they kept advancing. Too many monsters advanced through the front, and the soldiers where easily surrounded and killed one by one.





The right flank was luckier, most of the deep ones decided to advance through the center of the table, leaving this side a bit unprotected, besides that the soldiers had a wide street to advance, being able to take down a few monsters as they advanced.




The soldiers got to the harbour, and there was a moment... for a few minutes victory was mine!
The priest had to hide behind a truck as one of my soldiers run towards him to put a bullet through his octopus head... 



But luck was not on my side...

After a few bad rolls the advanced soldier was killed by a deep one in a swift attack...
The two remaining soldiers outnumbered and facing an increasing horde of blood thristy monsters were forced to flee before they were killed.





The mission was really fun and intense, really dynamic and I couldn´t take the eyes from the table. I hope you enjoyed this AAR.

Thursday, 4 May 2023

Rubicon Models City walls review



Some time ago I bought a set of city walls from Rubicon Models. I thought it was a great set and not expensive at all, so I decided to give It a go.

The box included four identical sprues, enough to make Up to 60 cms of walls.






All the parts of the walls fit each other perfect and it´s quite easy to assemble, but I used some glue to make a tough piece.

As most of the terrain pieces they are quite easy and fast to Paint, and once painted they look top on the gaming table.

I took pictures of the walls besides a 28mm miniature from Black tree (the same size as warlord´s miniatures) and they look top side by side.







I think it´s a great product that adds an awesome detail to any gaming table, and that it isn´t expensive at all, I think I just paid 15€ for the box.



Wednesday, 3 August 2022

FEAR OF THE DARK 2ND EDITION

Fear of the Dark skirmish wargame is back with a second edition!


After a year and a half from being published an improved second edition is available: Rules have been checked and modified, the AI controlling the enemies has been made easier to use, layout has been improved, typos have been corrected and checked...


Fear of the Dark 2nd edition is now available and it is made of two books including the whole set of rules (tokens, cards and everything needed to play), eight scenarios and a short campaign... 

More than 260 pages full of chances to fight nameless horrors...



Fear of the Dark is a narrative solo wargame of skirmish battles using miniatures set in the worlds of H.P. Lovecraft and designed to play solo or full coop.


Narrative since the plot in each scenario will have a great deal of narrative weight, everything will have a reason in these scenarios. 


The background of this wargame is set in the worlds of madness created by H,P, Lovecraft, where a strange universe of gods and monsters underlies our reality, twisting our world upside down and throwing ourselves into a bottomless pit of madness.


Solo since Fear of the Dark is designed to be played solo, although you can play with more people as long as they work cooperatively. 


The AI will decide which enemy miniature will activate and which actions will it make, so, you don't play both sides, you just play your side against this AI, but I have to warn you... That damned AI is good at it... This is not going to be easy...


Skirmish since the games will be played with a few miniatures on a small table with some terrain.



If you want more information on Fear of the Dark just visit the post made to explain what this game is about:

What is Fear of the Dark?

Or you can visit Fear of the Darkfacebook group by clicking this LINK.

Fear of the Dark is available through Wargamevault, and you can buy it for 10€/11$ cliking in this WARGAMEVAULT LINK.


Saturday, 9 July 2022

UPDATE ON PROJECTS

Hi! I just wanted to let you know how every project is going on:



1. I already started editing the layout design for the second edition of Fear of the Dark, I Hope It doesn't take too long, but It's a more than 260 Pages file: the ruleset, 8 scenarios and one campaign...

The rules Will suffer some changes (the AI Will be easier to use) and some things Will be clearly explained. The layout design Will be slightly modified as well.

Apart from that, the Game Will be written without gramatical mistakes or typos. 

As you know I'm not an english native speaker, but several members from the Fear of the Dark Facebook group have taken their time to help me and correct the text so that It is properly written.


The Game Will be published in two separate books: one with the rules and four scenarios and a second book with four scenarios and the campaign.

Everything Will be uploaded to wargamevault and Will be free for all those Who already had bought Fear of the Dark.

2. New scenarios for Fear of the Dark... well... I have a lot of ideas, but two of them are really appealing: one dealing with a fishy town similar to Innsmouth and another one dealing with an expedition in the sands of egypt. 

I have developed all the possible "paths" in the first one and just need to write it down. I´ll be playing this one this week or the next one, as soon as I have all the terrain ready.

Remember: keep your deep ones ready...

(and as an addition this scenario will include a skirmish battle between US soldiers and hoards of monsters, as a preview of the following project ↓ )

3. The ww2 (and weird ww2) rules are working properly. After a lot of playtesting most rules have been changed once and again, but it seems that I have reached a point where they are stable and work as I want. Nevertheless I may make some changes as I keep playtesting the rules.

With the rules almost finished it just would need a lot of scenarios, and as they are quite simple to write (not as Fear of the Dark ones) I hope I can write a few and have the ruleset finished in the next few months.

After that it would need a long photography session and some time of edition to make the layout.


This project is going to take more time than I expected, as I´m trying to do my best and dont want to make mistakes or leave aside important aspects of the game, but this game is something I really want to do, and I want all of you to play and enjoy it.

And this is it... 

Of course I dont know how long will it take me to do each of these projects as I, the same like you, also have a real life that needs time (job, kids, social life, everyday problems...)

I hope I have time and go step by step to finish all of them as soon as possible.

Friday, 11 March 2022

FREE CAMPAIGN - SONS OF THE NEW MOON

 A new thrilling campaign is available for free for Fear of the Dark.


Jerry tugged several times on the axe handle unable to get it to release from where it was stuck, after trying in vain to pull the blade of the axe out he decided to rest his foot on the poor man´s back.

 Pushing hard with his foot and pulling energetically on the axe handle, he managed to force the blade out of the back, exposing a large wound from which blood was flowing. 

Looking down at the stranger's immobile body, he tilted his head to one side and crouched beside him.

 Bringing his lips close to his victim's ear Jerry asked him in a low voice: 

 "Do you still hear the violins playing?"



Sons of the New Moon is a campaign that will take your investigators to their limits: a writer is missing while he was making a research for a new book, a horror novel about a long time disappeared esoteric cult. everything seems like he has discovered something... something wicked.

Will they dicover the writer´s whereabout?

Will they make it alive?

Will they find what happened with the Sons of the New Moon?


This is the introduction for this campaign, to get it for free just log in your wargamevault profile and look in the Fear of the Dark folder, you may download and enjoy it.


and as always...


THANKS FOR SUPPORTING THIS PROJECT!

Saturday, 15 January 2022

FEAR OF THE DARK EN CASTELLANO

Quizás muchos hayais visto que el juego Fear of the Dark ha desaparecido en castellano.
Tanto el archivo para su compra en Wargamevault como la versión de demostración gratuíta.
Todo tiene una explicación...

Hace poco se llegó al acuerdo con la compañía editorial Shadowlands para su edición de modo profesional tanto en formato físico como digital.




Shadowlands es una editorial seria y con mucha fuerza especializada en los juegos de rol de ambientación de terror, y quien haya visto algunos de sus trabajos no podrá mas que concluir que se trata de la mejor editorial que se podría encargar de lanzar este proyecto de modo profesional.

Así que durante unos meses Fear of the Dark no estará disponible en castellano, pero en breve podreis disfrutar de una versión realmente profesional que seguro que no os va a dejar indiferentes.

¿Que pasará con aquellos que ya adquirieron el juego a través de Wargamevault?

Aún no hay nada asentado, pero se planteó darles algún tipo de beneficio a los que ya habían comprado el juego si adquirían el libro una vez sea publicado por Shadowlands.

Aunque ese beneficio aún está por decidirse en firme, tened por seguro que aquellos que confiaron en este proyecto desde el principio no van a caer en el olvido, gracias a vosotros es posible este juego y tanto a la editorial como a mi nos parece algo digno de premiar.

Aún nos quedan unos meses para poder ver Fear of the Dark editado de manera profesional, pero os puedo asegurar que la espera habrá merecido la pena...

Mientras tanto permaneced juntos...

No os separeis...

Y sobre todo, temed a la oscuridad...

------------------------------------------------


Many of you may have noticed that the game Fear of the Dark has disappeared in Spanish.
Both the file in Wargamevault and the free demo version.
Everything has an explanation...

Recently an agreement was reached with the Shadowlands publishing company for its professional edition in both physical and digital format.





Shadowlands is a serious and strong publishing company specialized in horror role-playing games, and anyone who has seen anyof their work can only conclude that this is the best publisher that could be responsible for launching this project in a professional way.

So for a few months Fear of the Dark will not be available in Spanish, but soon you will be able to enjoy a really professional version that will surprise you.

What will happen to those who already purchased the game through Wargamevault?

Nothing is set in stone yet, but it has been considered to give some kind of benefit to those who have already bought the game if they purchase the book once it is published by Shadowlands.

Although that benefit is yet to be decided, be sure that those who trusted in this project from the very beginning are not going to be forgotten, thanks to you this game is possible and both the publishing company and I think it's something worth rewarding.

We still have a few months to see Fear of the Dark edited in a professional way, but be sure that the wait will be worth it...

In the meantime stay close...

Stay together...

And above all, have fear of the dark...



Tuesday, 21 December 2021

MERRY CHRISTMAS AND A HAPPY NEW YEAR!

2020 was a complicated year, and 2021 has been quite hard, but I want to wish you all a merry Christmas and a happy new year... 


2022 is going to be better, my Friends!


MERRY CHRISTMAS AND A HAPPY NEW YEAR!!! 



(I found this picture on the internet long time ago, so I can't acknowledge the author, but for me is the best way to wish a merry Christmas for my wargamers friends)