When I was developing Fear of the Dark rules I used to play a lot of ww2 and weird ww2 scenarios.
I really like to play ww2 but as a Call of Cthulhu enthusiastic, it wasn't strange that evil creatures and paranormal entities appear on the battlefield.
Of course, the weird part of the scenario is optional, as many of my games were strictly ww2 skirmish scenarios without a weird component. But for me to turn towards a weird version of ww2 was the most natural thing.
I want to show you a weird ww2 scenario that I played using Fear of the Dark rules. Well, not exactly the same rules as it is more combat oriented, so, it had a few rules to make it more tactic. Those rules weren't included in the game system as the idea was to make it a more narrative oriented game.
The scenario: Night Raid
This time I wanted to test a patrol and stealth system, and the truth is that I really like how it worked, with a few tweaks I can adapt it to the way I play (or the way I like games to be).
So I designed a scenario in which our men have to make a night stealth raid into a Nazi-occupied town, in order to locate an experimental tank and blow it up.
First I will make a battle report telling you how everything went, and at the end I will make a small comment about how I made the scenario.
So, we return to weird ww2 along with Sergeant Reickhart and his squad of brave men fighting nazis and monsters trying to make it alive to fight another day.